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Re: Re: Lets join together to come up with a compromise for sniping

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rainmaker6 wrote:

 

Foxhound-Pro wrote:

 

Yes, many a time the nature of complaints hurled against me are accusations of "camping." Luckily though for as much as people may dislike my mid-range game, the removal of Sniper Rifles wouldn't benefit me greatly. Close range superiority of shotguns and SMGs as well as mid range competition from ARs keep me well in check.

 

Having used SRs to unlock my Ghillie Suit, I agree that they are fine, but only in their intended execution. As our games accelerate over time I feel they are losing that natural habitat.

 

Did you not suggest having MR replace sniper rifles and giving them unlimited range. By your description that sounds exactly how you use them, like a poor mans sniper rifle.

 

Your team seems to believe that accelerating the game (I assume that means by making the maps smaller) will make the game more popular. I think your team too often make too many knee jerk decisions to appease people who complain about game balance who are too often complaining to skew the game in their favor.

 

Case in point UAV and assassin. What you did was nerf them both and you still hear a lot of complaints. What you should have done is just moved UAV to be exclusively a support class reward. The fact is that it really is a support class reward. And moving it there would have reduced the UAV spamming (the reason why most used assassin) while limiting them to a maximum of 6 uses per game per team (in TDM for example). I guarantee that would have also reduced the number of users of assassin.  As a result people that reached the required number of kills (it would have needed to be increased to minimum 6) would have got a more useful streak.

 

Lets be honest some of the design changes being looked at are because Ghost wasn't the big seller previous versions were and you are hoping these changes make it more popular (no I don't expect you to answer that). Here is where I disagree with ghamorra, your game lacks an entertainment factor that MW2 kill streaks gave it with a mechanism to allow even the lowest skilled player to get those kill streaks. TDM is the most popular game mode and IMO most TDM players (like myself) want to get that big and entertaining kill streak. And to give the lower skilled players a chance to get those assault streaks you could have moved care packs exclusively to the support class and made care packs a random assault streak (in place of the stealth bomber) to give them that mechanism to get one of the powerful streaks (or possibly a low less powerful one). And as a balancing mechanism you could have made scavenger resupply stingers. I think you would have been far better served making those changes than what you are apparently doing. If there is something you did right in this game (for the most part) it's the gun balance and the diverse map sizes.

 

And for the other game modes specifically the objective modes where these powerful streaks are really a problem because of the kill whoring, you could have had 2 streak counters, one for kills that reset and one for objectives that don't reset. Getting kills would get you support streaks and completing objectives would get you assault streaks. So if you only choose to camp the objective and get kills (which many think makes them look like a star) you get rewards that support your team and help those trying to complete the objective. And if you complete objectives that are inherently high risk and hurt your stats (which many hate) you get assault streaks rewards that help improve your stats. This mechanisms also limits the frequency of the use of those powerful kill streaks because you only get them for achieving the objective and it rewards players who risk their lives with streaks that help their stats. And it would put the objective back into the focus of the objective game mode.

 

The problem is you guys have a nerf hammer and every game balancing problem looks like a nail to you. In the end you are going to do what you are going to do. But I don't think it will help your game. Unlike many of the self serving suggestion many make, none of these suggestion help my game because my stats have never been been better with the game like it is.

 

In reading this post it would seem that you believe that I am part of Infinity Ward and am responsible by association for changes made to the game that you disagree with. I'm not. I have zero bearing on how the game is balanced or what changes are made. I guess the term "our" confuzzled that up. When I say "our" I mean this generation's games. Games, especially FPS titles, are undoubtedly getting faster. Call of Duty is, in my opinion, a prime example of an FPS whose pace has picked up speed. (Note: This is not a bad thing.) With that, and other issues, I justify my removal of Sniper Rifles. It's mostly for theory-craft and discussion though. I'm here sharing my opinions because I want to connect with the community on interesting discussion. I'm going to stop sharing if people can't differentiate between moderators and developers despite a clear lack of "DEV" underneath my name though. I don't feel like being accused of doing things or having someone's personal beliefs of someone else's perceived actions projected on to me. That's not what I'm here for.

 

Regarding Marksman Rifles: I use them to land powerful mid-range shots while defending or assaulting a position, but know that I have the finesse to use them at a much closer range if needed. In short, I excel fairly well with them at most ranges, but don't use them exclusively as sniper rifles. Somehow that makes me use them as a "poor man's sniper rifle" though. Not sure what lead you up to that assumption, but I'm ultimately not interested in your justification or follow up.

 

Have a good day!


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